Friday, 10 April 2009

Game Culture thoughts.




Dictionary Definition of Culture.

The totality of socially transmitted behaviour patterns, arts, beliefs, institutions, and all other products of human work and thought.
These patterns, traits, and products considered as the expression of a particular period, class, community, or population: Edwardian culture; Japanese culture; the culture of poverty.
The predominating attitudes and behaviour that characterise the functioning of a group or organisation.

Culture is something that we create through the things that we do/make how we live and what we class as our traditions/rules how our society functions and the order of our "worlds". This can be easily warped from an outside view. For example the culture of one country can appear very different to someone that does not live within it. I think this is the same for games. Gamers would mostly have a different opinion of what game culture is compared to someone that does not consider themselves a gamer in any way. So I want to look at what game culture is through different eyes. Gamers, academic views, non-gamers and people who are against games. I think that in order to understand a culture it must be viewed from all angles.
New media culture - can it also be linked back to other games like chess, draughts, not just video games.
Game culture has affected popular culture.
Games are talked about world wide, for enjoyment, interest, study, all of the different ways that people discuss games creates/changes their culture.
In the beginning when video games were "born" they weren't considered to be a productive business that would go anywhere and this was quickly proven wrong, but still there was a wide view that they were a waste of time, and a bad influence on younger people. These views still exist today maybe even more so as games are more violent and more people play them. Like other cultures games have their positive and negative sides.

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